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ShTexture.hpp

00001 // Sh: A GPU metaprogramming language. 00002 // 00003 // Copyright (c) 2003 University of Waterloo Computer Graphics Laboratory 00004 // Project administrator: Michael D. McCool 00005 // Authors: Zheng Qin, Stefanus Du Toit, Kevin Moule, Tiberiu S. Popa, 00006 // Michael D. McCool 00007 // 00008 // This software is provided 'as-is', without any express or implied 00009 // warranty. In no event will the authors be held liable for any damages 00010 // arising from the use of this software. 00011 // 00012 // Permission is granted to anyone to use this software for any purpose, 00013 // including commercial applications, and to alter it and redistribute it 00014 // freely, subject to the following restrictions: 00015 // 00016 // 1. The origin of this software must not be misrepresented; you must 00017 // not claim that you wrote the original software. If you use this 00018 // software in a product, an acknowledgment in the product documentation 00019 // would be appreciated but is not required. 00020 // 00021 // 2. Altered source versions must be plainly marked as such, and must 00022 // not be misrepresented as being the original software. 00023 // 00024 // 3. This notice may not be removed or altered from any source 00025 // distribution. 00027 #ifndef SHTEXTURE_HPP 00028 #define SHTEXTURE_HPP 00029 00030 #include "ShBaseTexture.hpp" 00031 00032 namespace SH { 00033 00036 struct 00037 ShFilteredTextureTraits : public ShTextureTraits { 00038 ShFilteredTextureTraits() 00039 : ShTextureTraits(1, SH_FILTER_MIPMAP, SH_WRAP_CLAMP_TO_EDGE, SH_CLAMPED) 00040 { 00041 } 00042 }; 00043 00044 template<typename T> class ShTextureRect; 00045 00048 template<typename T> 00049 class ShTexture1D 00050 : public ShBaseTexture1D<T> { 00051 public: 00052 ShTexture1D() 00053 : ShBaseTexture1D<T>(ShFilteredTextureTraits()) 00054 {} 00055 ShTexture1D(int width) 00056 : ShBaseTexture1D<T>(width, ShFilteredTextureTraits()) 00057 {} 00058 typedef ShTextureRect<T> rectangular_type; 00059 typedef ShBaseTexture1D<T> base_type; 00060 typedef T return_type; 00061 }; 00062 00065 template<typename T> 00066 class ShTexture2D 00067 : public ShBaseTexture2D<T> { 00068 public: 00069 ShTexture2D() 00070 : ShBaseTexture2D<T>(ShFilteredTextureTraits()) 00071 {} 00072 ShTexture2D(int width, int height) 00073 : ShBaseTexture2D<T>(width, height, ShFilteredTextureTraits()) 00074 {} 00075 // ShTexture2D(int width, int height, ShTextureTraits& traits) 00076 // : ShBaseTexture2D<T>(width, height, traits) 00077 // {} 00078 typedef ShTextureRect<T> rectangular_type; 00079 typedef ShBaseTexture2D<T> base_type; 00080 typedef T return_type; 00081 }; 00082 00085 template<typename T> 00086 class ShTextureRect 00087 : public ShBaseTextureRect<T> { 00088 public: 00089 ShTextureRect() 00090 : ShBaseTextureRect<T>(ShFilteredTextureTraits()) 00091 {} 00092 ShTextureRect(int width, int height) 00093 : ShBaseTextureRect<T>(width, height, ShFilteredTextureTraits()) 00094 {} 00095 // ShTextureRect(int width, int height, ShTextureTraits& traits) 00096 // : ShBaseTextureRect<T>(width, height, traits) 00097 // {} 00098 typedef ShTextureRect<T> rectangular_type; 00099 typedef ShBaseTextureRect<T> base_type; 00100 typedef T return_type; 00101 }; 00102 00105 template<typename T> 00106 class ShTexture3D 00107 : public ShBaseTexture3D<T> { 00108 public: 00109 ShTexture3D() 00110 : ShBaseTexture3D<T>(ShFilteredTextureTraits()) 00111 {} 00112 ShTexture3D(int width, int height, int depth) 00113 : ShBaseTexture3D<T>(width, height, depth, ShFilteredTextureTraits()) 00114 {} 00115 typedef ShTextureRect<T> rectangular_type; 00116 typedef ShBaseTexture3D<T> base_type; 00117 typedef T return_type; 00118 }; 00119 00125 template<typename T> 00126 class ShTextureCube 00127 : public ShBaseTextureCube<T> { 00128 public: 00129 ShTextureCube() 00130 : ShBaseTextureCube<T>(ShFilteredTextureTraits()) 00131 {} 00132 ShTextureCube(int width, int height) 00133 : ShBaseTextureCube<T>(width, height, ShFilteredTextureTraits()) 00134 {} 00135 typedef ShTextureRect<T> rectangular_type; 00136 typedef ShBaseTextureCube<T> base_type; 00137 typedef T return_type; 00138 }; 00139 00140 } 00141 00142 #endif

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