#include <ShTexture.hpp>
Inheritance diagram for SH::ShTextureCube< T >:
Public Types | |
typedef ShTextureRect< T > | rectangular_type |
typedef ShBaseTextureCube< T > | base_type |
typedef T | return_type |
Public Member Functions | |
ShTextureCube (int width, int height) |
Cubic textures have six faces and are indexed by a three-dimensional vector. This vector does NOT have to be unit length. The texel indexed will depend only on the direction of the vector.
Definition at line 124 of file ShTexture.hpp.