#include <ShTexture.hpp>
Inheritance diagram for SH::ShTextureCube< T >:


Public Types | |
| typedef ShTextureRect< T > | rectangular_type |
| typedef ShBaseTextureCube< T > | base_type |
| typedef T | return_type |
Public Member Functions | |
| ShTextureCube (int width, int height) | |
Cubic textures have six faces and are indexed by a three-dimensional vector. This vector does NOT have to be unit length. The texel indexed will depend only on the direction of the vector.
Definition at line 124 of file ShTexture.hpp.
1.3.7