Articles

From ShWiki

A Gamasutra article, The Sh GPU Metaprogramming Toolkit, gives an overview of Sh.

Slashdot has also posted a review of the book.

Papers

  • Shader Algebra. Michael McCool, Stefanus Du Toit, Tiberiu S. Popa, Bryan Chan and Kevin Moule. SIGGRAPH 2004, ACM Transactions on Graphics 23(3), pp. 787-795.
  • Shader Metaprogramming. Michael D. McCool, Zheng Qin, and Tiberiu S. Popa, SIGGRAPH/Eurographics Graphics Hardware Workshop, September 2-3, 2002, Saarbrücken, Germany, pp. 57-68.

The papers and the Gamasutra article use similar examples, and neither can go into much depth due to lack of space. The book has a lot more examples and depth, and of course if you download Shrike you'll see a lot more examples as well as seeing them run in context.

Talks and Posters

A set of talks is also available, along with some posters:

Videos