
Files | |
| file | ShFunc.hpp [code] |
| Miscellaneous small Sh utility functions. | |
| file | ShFuncImpl.hpp [code] |
| file | ShKernelLib.cpp [code] |
| file | ShKernelLib.hpp [code] |
| This is an implementation of useful kernels and nibbles (simple kernels). | |
| file | ShKernelLibImpl.hpp [code] |
| This is an implementation of useful kernels and nibbles (simple kernels). | |
| file | ShKernelLight.hpp [code] |
| A set of light shaders Light shaders can use any of the vertex shader outputs from ShKerneLib::vsh and must output one irrad representing the irradiance at a surface of type T (probably ShColor3f). | |
| file | ShKernelLightImpl.hpp [code] |
| This is an implementation of useful kernels and nibbles (simple kernels). | |
| file | ShKernelPost.hpp [code] |
| These are postprocessing kernels. | |
| file | ShKernelPostImpl.hpp [code] |
| This is an implementation of useful postprocessing kernels. | |
| file | ShKernelSurface.hpp [code] |
| These are the surface shader kernels. | |
| file | ShKernelSurfaceImpl.hpp [code] |
| This is an implementation of useful surface kernels. | |
| file | ShKernelSurfMap.cpp [code] |
| file | ShKernelSurfMap.hpp [code] |
| file | ShMesh.hpp [code] |
| A basic mesh structure based on half-edges. | |
| file | ShMeshImpl.hpp [code] |
| file | ShNoise.hpp [code] |
| This is an implementation of Perlin noise. | |
| file | ShNoiseImpl.hpp [code] |
| file | ShObjMesh.cpp [code] |
| file | ShObjMesh.hpp [code] |
| file | shutil.hpp [code] |
| The include file for extra Sh utilities. | |
| file | ShWorley.hpp [code] |
| This is an implementation of 2D ShWorley texture. | |
| file | ShWorleyImpl.hpp [code] |
1.4.1