We have published a book called Metaprogramming GPUs with Sh, ISBN 1-56881-229-9, in August 2004, with AK Peters, Inc. You can buy the book from the publisher, from Amazon.com, from Barnes & Noble and from other bookstores.
A brochure for the book and system is available, giving an overview of some of the benefits of using Sh.
A review of the book has been posted on slashdot.
A Gamasutra article, The Sh GPU Metaprogramming Toolkit, is available. This gives a basic overview of the system.
The papers and the Gamasutra article use similar examples, and neither can go into much depth due to lack of space. The book has a lot more examples and depth, and of course if you download shrike you'll see a lot more examples as well as seeing them run in context.
A set of talks on Sh is available for download.
A simple introductory video of Sh is available in Windows Media 9 format (21MB).
A video illustrating Worley textures implemented in Sh is available in AVI xvid format (27MB). This video complements the SIGGRAPH 2004 poster on Worley textures in Sh by Bryan Chan.
Copyright 2003-2005 Serious Hack Inc.